Mathéo Leblond
Game Designer | Narrative Designer | Game writer
Game Project
Rite of Entry
This is a 5-day workshop project developed in a team of 7 people, including another Game Designer. We both contributed extensively to game writing and narrative design, as well as to the design of the game’s core systems. Throughout the project, we collaborated closely to define the gameplay loop, structure the narrative experience, and ensure consistency between gameplay mechanics and storytelling.
Board Game
Niyama
Niyama is a board game project I worked on alongside two classmates as part of our coursework. Inspired by the rich history and culture of Mali in a distant futuristic setting, Niyama is a strategy board game where managing your resources and units efficiently is the key to victory. During the project, I contributed to the game’s narrative and balancing while also organizing and managing playtests.






